The sketch that led to the Roots Ravine image (2014)
Exploration phase : at this early stage during the production, we were still searching how much we should amplify our shapes and thematics - knowing that we wanted to keep the world credible (2014)
A concept art for a For Honor swamp.
Roots, rocks and mud : my favorite subject among all !!
The idea behind this swamp was to play with silhouettes to bring threatening shapes and give an impression of discomfort to the player.