Eternal Strands - City & Architecture

A general view of Dynevron - the capital city. 3D base in Blender for some of the buildings.
As always in concept art for locations that are built around gameplay and navigation, this remains inspirational and will evolve with the level design needs.

A general view of Dynevron - the capital city. 3D base in Blender for some of the buildings.
As always in concept art for locations that are built around gameplay and navigation, this remains inspirational and will evolve with the level design needs.

Side schematic view of the city and top-down view of a sector to give a better understanding of the space.

Side schematic view of the city and top-down view of a sector to give a better understanding of the space.

Early exploration

Early exploration

Early sketches and color explorations

Early sketches and color explorations

Misty !

Misty !

Temple design

Temple design

A tavern design, with quick mock-up in Blender to evaluate the space

A tavern design, with quick mock-up in Blender to evaluate the space

General buildings

General buildings

An early exploration of the city with its surrounding walls. The style was closer to medieval at the time.

An early exploration of the city with its surrounding walls. The style was closer to medieval at the time.

Early exploration of the outskirt & style study

Early exploration of the outskirt & style study

Developing the city and its architecture was both exciting and challenging. You'll find with this post some of the images that led to the final vision. Although many concept arts and paint-overs were necessary to bring the city to life, it was only possible through collective work thanks to art director Sebastien Primeau, budy concept artist Alex Turcotte Gervais and the 3d team who played a huge part in the constant evolution of the visuals that led to the final version of the city in the game.

Hope you enjoy !

Date
February 14, 2025